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> Crew.Manifest — Clearance Level: Open

Meet the Spacers

You've burned every bridge, run out of safe harbors, and the credits are gone.

That leaves only one option: make your own fortune out in the reach. If that means crawling through dead ships or tangling with things that should have stayed frozen, so be it.

So gather what crew you can. There's always someone desperate enough to join. Maybe, just maybe, you make it out rich — or at least alive.

Seven classes // Your decisions make you a Spacer

The Cyborg iconic, wearing goggles and integrated armor with reinforced mechanical limbs.

Human Machine

Cyborg

Machine reflexes and firefights.

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You are a blend of human and machine, a testament to science and engineering — yet you are still human enough to feel, to perspire, and to die. You are Hardwired: technological reflexes are integrated into your body. Your starting edge is built into you. What you do with it is up to you.

The Botica Engineer iconic, wearing a bubble helmet, goggles, and a suit covered with tools.

Botica

Engineer

Repairs and invention.

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You are an expert in the repair and maintenance of space machinery. Materials, unfamiliar mechanisms, and unexplained noises draw you in. You excel at keeping a ship running not only because you understand how things work, but because you cannot resist finding out how they could work better.

The Slugma Jongleur iconic, playing a stringed instrument from a mechanical walking frame.

Slugma

Jongleur

Performance and morale.

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Galactic jongleurs are ship-bound itinerant performers, rumor carriers, morale boosters, and public voices across space and time. You turn danger into story, grief into song, scandal into leverage, and the big score into your greatest hit. Singer, comic, broadcaster, poet, historian, or all of these at once: you live for the adventure so you can get to the stage.

The Smuggler iconic, grinning with a handheld communicator in one hand and equipment on their belt.

Human

Smuggler

Deals and dirty escapes.

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You're versed in the art of concealment, charisma, quick escapes, and ensuring you're never caught — unless it's part of the plan. You're a fortune-seeking Spacer with a talent for getting yourself and your cargo through trouble. A blaster, energy shield, and woven armor may keep you alive long enough to make the deal.

The Synth iconic, a tall mechanical figure with a dark faceplate and two bright eyes.

Artificial being

Synth

Programs and protocols.

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You are a product of sophisticated design: humanoid characteristics, cutting-edge technology, or a combination of both. Instead of Focus, Vigor, and Nature, you have Integrity and Function. You execute routines and experience the pressures of the void in your own way. Your design gives you a starting point; your decisions make you a Spacer.

The Traveller iconic, wearing an exploration suit and carrying a helmet under one arm.

Human

Traveller

Exploration and discovery.

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You've spent time on your home world studying the sector, gazing at double suns, obsessing over robotics or alien lore, or cutting class at the academy to race rides across vast expanses of terrain. The journey has only just begun. Beyond the next gate, there is always something else to discover.

The Woolie Warden iconic, a fur-covered frontier guardian wearing armor and carrying field equipment.

Woolie

Warden

Nature and survival.

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A Warden is an expert frontier guardian, trail fighter, forager, strider, and rough medic. You keep people alive far from the stations, caravans, and mapped routes. Wild-country survival calls for big hands, sharp instincts, and a dangerous temper when something under your protection is threatened.

> Transmission End

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